4 [Sender === ===] Kaiser-Warrior Skills Tutor Foley Coke -Skills Tutor Raph Nitya-Skills Tutor Tatarstan AIR 22 [KeyWord === ===] Move method [MessageType === ===] 0 [ Event === ===] After Generating role and into the Game, HAD 10 seconds #SLAYERPAGE [== Title ==] moving method described [Sender == ==] 0 [== == Level Condition] -1 - 1 1 5 30 60 [== Detail ==] <File = 'PopupGuide_0001' pos = 'C'> Left-click or drag the land to move the roles. {End} #VAMPIREPAGE [== Title ==] mobile Method Description [Sender == ==] 1 [== == Level Condition] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0001' pos = 'C'> Left-click or drag the land to move the roles. {End} #OUSTERPAGE [== Title ==] mobile Method Description [Sender == ==] 2 [Level Condition == ==] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0001' pos = 'C'> Left-click or drag the land to move the roles. {End} [KeyWord === ===] to confirm the role of information [MessageType === ===] 0 [=== === Event] window after closing movement described method, over three seconds #SLAYERPAGE [== Title ==] role information confirm [Sender == ==] 0 [== == Level Condition] -1 -1 1 5 30 60 [== Detail ==] <File = 'PopupGuide_0002' pos = 'C'> Press I key, you can view my role information can be confirmed. {End} #VAMPIREPAGE [== Title ==] to confirm the role of information [Sender == ==] 1 [== == Level Condition] 1 5 -1 -1 - 1 -1 [== Detail ==] <File = 'PopupGuide_0002' pos = 'C'> press I can view my role information can be confirmed. {End} #OUSTERPAGE [== Title ==] to confirm the role of information [Sender == ==] 2 [Level Condition == ==] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0002' pos = 'C'> press I can View my role information can be confirmed. {End} [KeyWord === ===] mini-map [MessageType === ===] 0 [Event === ===] role after the confirmation message window, over three seconds #SLAYERPAGE [== Title ==] View mini map [Sender == ==] 0 [== == Level Condition] -1 -1 1 5 30 60 [== Detail ==] <File = 'PopupGuide_0003' pos = 'C'> bottom left of the mini-map interface display player, NPC, roles, hell entrance and other locations can be confirmed. {End} #VAMPIREPAGE [== Title ==] View mini map [Sender == ==] 1 [= = Level Condition ==] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0003' pos = 'C'> bottom left of the mini-map interface display player, NPC, roles, hell entrance other locations can be confirmed. {End} #OUSTERPAGE [== Title ==] View mini map [Sender == ==] 2 [Level Condition == ==] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0003' pos = 'C'> bottom left of the mini-map interface display player, NPC, roles, hell entrance and other locations can be confirmed. {End} [KeyWord === ===] world map [ MessageType === ===] 0 [=== === Event] window closes after the mini-map, over three seconds #SLAYERPAGE [== Title ==] see the world map [Sender == ==] 0 [== Level Condition ==] -1 -1 1 5 30 60 [== Detail ==] <File = 'PopupGuide_0004' pos = 'C'> world map (M key) to view all areas you can choose. {End} #VAMPIREPAGE [== Title ==] see the world map [Sender == ==] 1 [== == Level Condition] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0004' pos = 'C'> world map (M key) to view all areas you can choose. {End} #OUSTERPAGE [== Title ==] see the world map [Sender == ==] 2 [Level Condition == ==] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0004' pos = 'C'> world map (M key) to view all areas you can choose. {End} [KeyWord === ===] mission [MessageType === ===] 0 [=== === Event] window closes after the world map, over three seconds #SLAYERPAGE [== Title ==] accept the mission [Sender == ==] 0 [== == Level Condition] -1 -1 1 5 30 60 [== Detail ==] <File = 'PopupGuide_0005' pos = 'C'> head with an exclamation point NPC, can be given the task of nirvana just floating plastic tank Orlando recommend Le Cong promote chewing. {End} #VAMPIREPAGE [== Title ==] to accept the task [Sender == ==] 1 [== == Level Condition] 1 5 - 1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0005' pos = 'C'> head with an exclamation point of the NPC, can accept the task can accept the mission. {End} #OUSTERPAGE [== Title = =] to accept the task [Sender == ==] 2 [Level Condition == ==] 1 5 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0005' pos = 'C'> head NPC with an exclamation point on, we can accept the task can accept the mission. {End} [KeyWord === ===] resurrection [MessageType === ===] 0 [=== === Event] first death #SLAYERPAGE [== Title ==] resurrection of death [Sender == ==] 0 [== == Level Condition] -1 -1 1 30 30 150 [== Detail ==] <File = 'PopupGuide_0006' pos = ' C '> fighting death, resurrection window screen central display key can be resurrected by the resurrection of {End} #VAMPIREPAGE [== Title ==] death resurrection [Sender == ==] 1 [== == Level Condition] 1 30 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0006' pos = 'C'> fighting death, resurrection window screen central display key can be resurrected by the resurrection of {End} #OUSTERPAGE [= = Title ==] resurrection of death [Sender == ==] 2 [Level Condition == ==] 1 30 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0006' pos = ' C '> fighting death, resurrection window screen central display key can be resurrected by the resurrection of {End} [KeyWord === ===] resurrection position [MessageType === ===] 0 [=== === Event ] for the first time after the death of the pop-up window, continuity #SLAYERPAGE [== Title ==] Replace the resurrection position [Sender == ==] 0 [== == Level Condition] -1 -1 1 30 30 150 [== Detail ==] <File = 'PopupGuide_0007' pos = 'C'> replace Resurrection location, you can find the relevant functions of the NPC you can choose. {End} #VAMPIREPAGE [== Title ==] Replace the resurrection position [Sender == ==] 1 [== == Level Condition] 1 30 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0007' pos = 'C'> replace Resurrection location, you can find the relevant functions of the NPC you can choose. {End} #OUSTERPAGE [== Title ==] Replace the resurrection position [Sender == ==] 2 [Level Condition == ==] 1 30 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0007' pos = 'C'> replace Resurrection location, you can find the relevant functions of the NPC you can choose. {End} [KeyWord === ===] team games [MessageType === ===] 0 [Event === ===] after the team #SLAYERPAGE [== Title ==] team games [ Sender == ==] 0 [== == Level Condition] -1 -1 1 50 30 150 [== Detail ==] <File = 'PopupGuide_0008' pos = 'C'> team game with other players available team bonus {End} #VAMPIREPAGE [== Title ==] team games [Sender == ==] 1 [== == Level Condition] 1 50 -1 -1 -1 -1 [== Detail == ] <File = 'PopupGuide_0008' pos = 'C'> team game with other players get team bonus {End} #OUSTERPAGE [== Title ==] team games [Sender == ==] 2 [== Level Condition ==] 1 50 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0008' pos = 'C'> team game with other players to team up bonus available {End} [= == KeyWord ===] team game results [MessageType === ===] 0 [=== === Event] window pops up after a team game, continuity #SLAYERPAGE [== Title ==] group Team game effect [Sender == ==] 0 [== == Level Condition] -1 -1 1 50 30 150 [== Detail ==] <File = 'PopupGuide_0009' pos = 'C'> get the team bonus learning experience up to 1.5-fold increase. (According to the number of members in turn get, players up to 6 people) , if applicable differential, then the most team personnel is six.) {End} #VAMPIREPAGE [== Title ==] team game results [== Sender == ] 1 [== == Level Condition] 1 50 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0009' pos = 'C'> get the team bonus, up to increase the value of the learning experience 1.5. (According to the number of members in turn get, players up to 6 people) , if applicable differential, then the most team personnel is six.) {End} #OUSTERPAGE [== Title ==] team game results [== Sender == ] 2 [Level Condition == ==] 1 50 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0009' pos = 'C'> get the team bonus, up to increase the value of the learning experience 1.5. (According to the number of members in turn get, players up to 6 people) , if applicable differential, then the most team personnel is six.) {End} [KeyWord === ===] evil [=== MessageType === ] 0 [Event === ===] value for the first time when good and evil reduced #SLAYERPAGE [== Title ==] What is the value of good and evil? [Sender == ==] 0 [== == Level Condition] -1 -1 1 150 30 475 [== Detail ==] <File = 'PopupGuide_0010' pos = 'C'> value of good and evil, representing roles the degree of good and evil total five stages, divided into very good / good / neutral / bad / very bad change. {End} #VAMPIREPAGE [== Title ==] What is the value of good and evil? [Sender == ==] 1 [== == Level Condition] 1 150 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0010' pos = 'C'> value of good and evil, represented the extent of the role of good and evil there are five stages, divided into very good / good / neutral / bad / very bad change. {End} #OUSTERPAGE [== Title ==] What is the value of good and evil? [Sender == ==] 2 [Level Condition == ==] 1 150 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0010' pos = 'C'> value of good and evil, represented the extent of the role of good and evil there are five stages, divided into very good / good / neutral / bad / very bad change. {End} [KeyWord === ===] evil [MessageType === ===] 0 [ === Event ===] after first reducing the value of good and evil when the window pops up, continuity #SLAYERPAGE [== Title ==] good and evil punished [Sender == ==] 0 [== == Level Condition] - 1 -1 1 150 30 475 [== Detail ==] <File = 'PopupGuide_0011' pos = 'C'> The lower the value of good and evil, may be subject to different penalties applicable punishment. {End} #VAMPIREPAGE [== Title ==] good and evil punished [Sender == ==] 1 [== == Level Condition] 1 150 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0011' pos = 'C '> The lower the value of good and evil, may be subject to different penalties applicable punishment. {End} #OUSTERPAGE [== Title ==] good and evil punished [Sender == ==] 2 [Level Condition == ==] 1 150 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0011' pos = 'C'> The lower the value of good and evil, may be subject to different penalties applicable punishment. {End} [== = KeyWord ===] evil [MessageType === ===] 0 [Event === ===] after first reducing the value of good and evil when the window pops up, continuity #SLAYERPAGE [== Title ==] good evil adjust [Sender == ==] 0 [== == Level Condition] -1 -1 1 150 30 475 [== Detail ==] <File = 'PopupGuide_0012' pos = 'C'> low value of good and evil donations to good and evil value adjustment NPC value of good and evil can be raised {End} #VAMPIREPAGE [== Title ==] evil adjust [Sender == ==] 1 [== == Level Condition] 1 150 - 1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0012' pos = 'C'> low values of good and evil, good and evil value adjustment contributed to the NPC value of good and evil can be raised {End} #OUSTERPAGE [== Title ==] evil adjust [Sender == ==] 2 [Level Condition == ==] 1 150 -1 -1 -1 -1 [== Detail ==] <File = 'PopupGuide_0012 'pos =' C '> low value of good and evil, good and evil value adjustment contributed to the NPC value of good and evil can be raised {End} [KeyWord === ===] Vampire [=== MessageType ===] 0 [Event === ===] to kill the first monster (vampire) when #SLAYERPAGE [== Title ==] [Sender == ==] -1 [Level Condition == ==] -1 -1 - 1 -1 -1 -1 [== Detail ==] {End} #VAMPIREPAGE [== Title ==] vampire [Sender == ==] 1 [== == Level Condition]
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