由于每次活动主题不同,所以此处主题阐述也会随之改变,需被设计成可由策划编辑的文本。d) 奖品展示:位于主题阐述下方(如示意图所示),展示该活 การแปล - 由于每次活动主题不同,所以此处主题阐述也会随之改变,需被设计成可由策划编辑的文本。d) 奖品展示:位于主题阐述下方(如示意图所示),展示该活 อังกฤษ วิธีการพูด

由于每次活动主题不同,所以此处主题阐述也会随之改变,需被设计成可由策划

由于每次活动主题不同,所以此处主题阐述也会随之改变,需被设计成可由策划编辑的文本。
d) 奖品展示:位于主题阐述下方(如示意图所示),展示该活动奖品。
(奖品可由策划配置)
e) 规则说明:位于界面最下方(如示意图所示),简单向玩家说明活动的规则。
四、 活动逻辑
1. 活动时间:
该活动为限时活动,需被设计成具有可由策划配置的开启时间及结束时间。
1) 活动开启
策划可配置具体开启日期和时间,活动开启时,发布系统公告,通知玩家活动正式开始
2) 活动期间
活动期间,系统每15分钟发布一次系统公告,提示玩家刷喇叭活动正在进行中。
3) 活动关闭
策划可配置具体关闭日期和时间,活动关闭前30分钟,系统发布公告,通知玩家活动即将结束。活动关闭时,再次发布系统公告,通知玩家活动结束,显示获奖名单,并告知奖励将以邮件形式发放给获奖的玩家。
2. 活动规则
每次活动进行时,服务器记录活动时间段内,所有的喇叭数量,并从中抽取X(具体可由策划配置)名玩家,作为幸运玩家,对其发放活动奖励。如果在抽取中遇到有2条以上喇叭属于同一玩家发出,则该玩家作为幸运玩家,然后从剩余未被选中的切不包含已被选中的玩家的喇叭中重新抽取,直至抽选X名不重复的玩家。
活动期间所有喇叭均可参加活动,最后按玩家刷喇叭的总价值排名来计算概率大小。
3. 奖励发放
被选中的玩家,系统以邮件的方式,将奖品邮寄给中奖玩家。
0/5000
จาก: -
เป็น: -
ผลลัพธ์ (อังกฤษ) 1: [สำเนา]
คัดลอก!
Every theme is different, so here the topic will change, needs to be designed into text that can be edited by the plan.D) awards show: located below the topic (as shown in the diagram), shows the event prizes. (Prizes planning configuration)E) rules: located below the interface (as shown in the diagram), simply to explain to the players of rules.Four, the event logic1. date:The activities are limited to activities, should be designed to be configured by the planned open time and the end time.1) openPlan to configure specific opening dates and times, when activities, publishing system notice informing players officially began2) during the eventDuring the event, a system notice published every 15 minutes, prompting players brush speaker activity is in progress.3) closedPlan to configure specific closing date and time, event 30 minutes before closing, System announcements, inform the player activity comes to an end. Activity closes, announce text again, notified player end show winners, and informs the awards granted to winning players will be the message.2. the rulesDuring every activity, the server records activities within the time period, all number of speakers, and extracts x (specific planning configuration) players as lucky players, its issuance of reward. If encountered in the extraction has issued more than 2 speakers belong to the same player, that player as lucky players, and then cut from the remaining unchecked does not include players that have been selected in the Horn again from until x, selected players who repeatedly.All horn can participate in activities during the event, and ranked by total value of players brush the Horn to calculate the probability.3. reward issuanceSelected player, mail-system, will mail the prize to the winning player.
การแปล กรุณารอสักครู่..
ผลลัพธ์ (อังกฤษ) 2:[สำเนา]
คัดลอก!
Because each theme is different, so the theme set forth here will change, it needs to be designed to be planning to edit text.
d) Prizes Show: Located theme set forth below (as shown in the diagram), showing the event prizes.
(Prizes can be planned configuration)
e) Rule Description: Located at the bottom of the interface (as shown in the diagram), a simple rule to explain the activities of the players.
Fourth, the activity logic
1. Time:
The event is limited activities, need to be designed to have a plan configuration by opening time and end time.
1) activities open
plan can be configured to open a specific date and time, when the activity is on, distribution system announcement, informing the players officially began
2) During the event
during the event, system issues a notice system every 15 minutes, prompting players to brush speaker activity is present .
3) Events Close
Close planners can configure specific date and time, 30 minutes before the event closed, the system announcement, informing the player activity coming to an end. When the activity is closed again publishing system announcement, informing the player end of the event, show winners, and will mail to inform reward paid to winning players.
2. Activities rule
each activity, the server log activity period, the number of all the speakers, and extract X from (by planning specific configuration) players, as the lucky players Activity Award for its payment. If you encounter in the extraction of more than two trumpet players belong to the same issue, that player as lucky player, then cut from the remaining non-selected does not contain the selected player's horn re-extracted until drawing X were not repeating players.
All the speakers during the event can participate in activities, and finally by the total value of the horn players brush to calculate the probability rankings size.
3. The awarding
of the players selected, the system the way the message will be mailed to the winning player award.
การแปล กรุณารอสักครู่..
ผลลัพธ์ (อังกฤษ) 3:[สำเนา]
คัดลอก!
Because each activity theme is different, so the theme of this paper will also be changed, the need to be designed by the planning and editing of text. (
d) a prize presentation: it is located at the bottom of the subject (as shown in the intent), showing the event prizes.
(a prize can be made by the planning and configuration)
e) rule description: at the bottom of the interface (as shown in the intent), a simple description of the rules of the player.
four, activity logic
1. activity time:
this activity is a time limit activity, need to be designed to have the opening time and the end time of the planning.
1) the activity can be turned on

,Announcement of the system, notice the players activities in the beginning of the
2) activities during the period, the system every 15 minutes to publish a system announcement, prompting players brush horn activity is in the process of.
3) activities off
plan can be configured specifically to close the date and time, the event is closed for 30 minutes before the system releases announcement to notify the player to be active to the end. When the event is closed, the system announcement again, the player is informed of the end of the show, the list of winners, and inform the award will be distributed to the award-winning players.
2. activity rule

activity is carried out when the server records the active time period, all the horn number,And extract X (specific to the planning configuration) of the players, as a lucky player, the payment of their activities. If you encounter in the extraction have more than two horn, belonging to the same player issued, the internationally as lucky players, and then from the remaining unselected cut does not contain has been chosen by the player's horn re extraction, until the decimation of X name not to repeat the internationally. During the activity, all the speakers can take part in the activity, and the total value of the player's brush horn is calculated to calculate the probability.
3. award issued by the players, the system in the mail, the system will be mailed to the winning players.
การแปล กรุณารอสักครู่..
 
ภาษาอื่น ๆ
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